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The sound effects and voice samples sound as if they were recorded using the DS microphone in a crowded stadium. The soundtrack consists of unobtrusive elevator music that blends in with the background and makes the daily rigors of life on the farm pass smoothly.
#Harvest moon tree of tranquility gamestop zip#
Later on you can raise and ride ostriches to help you zip between load screens faster. The frame rate hitches, coupled with constant 5- to 10-second load screens, really kill the pace of the game. When the camera does shift for a better view, the frame rate stutters, especially on rainy days. The fixed camera gives an adequate view of your surroundings most times, but it can make some activities harder than they should be. The bright environments are bland, boring, and lack detail, their only notable feature being the lifelike shadows that change as the day progresses. Round, cartoony characters populate the world, and though they aren't equipped with the widest range of animations, they are emotive and fun to interact with. Like the gameplay, the graphics in Tree of Tranquility match those of previous Harvest Moon installments. It takes so much time in the single-player game to unlock them all that you're better off just playing something else. These games aren't fun at all, and pale in comparison to other minigame collections on the Wii. Each game is inspired by something in the single-player campaign, like rock-skipping or mole-whacking. Speaking of tacked-on features, there are also a handful of multiplayer minigames to take part in. None of the uninspired motion controls are mandatory rather, they serve as substitutions for button presses, so you can play through the game without them, or you can use the classic controller. Instead of offering unique motions for each chore, the same upward flick can be used for almost everything. You might hope that a farming sim on the Wii would have some interesting controls-maybe something like thrusting the remote upward to pull up turnips, or slashing it across the screen to chop wood-but the motion controls feel generic and tacked on.
#Harvest moon tree of tranquility gamestop series#
This play-at-your-own-pace structure is what the Harvest Moon series is known for, and 10 years later it still works, though it is starting to get stale.Īdding to that tired feeling are the controls, which serve as a perfect example of missed potential. You're almost never forced to do or complete anything if you don't feel like it you're only bound by your character's stamina, the day/night cycle, and your patience for frequent load screens. There are an impressive number of things to do and responsibilities to assume, including monthly festivals and community activities. As your wealth increases, you can expand to other properties, creating a farming monopoly of sorts. Initially, your only income will be from the crops you can afford to plant, but as you progress you'll be able to mine for precious metals and gems, raise animals like chickens, cows, and ostriches, and even take on a few part-time jobs. You'll have to learn on your own, or ask the townsfolk for help if you want to start things on the right foot. After a lengthy intro that holds your hand like an episode of Dora the Explorer, you're let loose without any real information. Since all you have to do is endure a short working montage, part-time jobs are great ways to earn easy money early in the game.įinishing the game may seem like a daunting task early on. It's a nice bonus for those who stick it out and finish the game.
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Should you finish the story, you'll be given the option to restart the game as your offspring (if you married and reproduced, that is), with all of the items and cash from your first play-through. Like every Harvest Moon game, taking care of the story isn't really a top priority there are plenty of activities to keep you busy outside of the main plotline. Ever since the Goddess Tree died, things have gone down the tubes, and it's up to you to grow the economy and restore the tree. The farmland in this Harvest Moon is Waffle Island, a cheerful place with a struggling economy. There's a lot of content here, but not much of it is new. The Wii game is the first for the console, and though the subtitle implies that it is a new game, a number of issues-recycled gameplay, low-quality sound effects, poor camera control-make it feel old. As part of its 10-year anniversary celebration, Natsume has released two new Harvest Moon games, one for the Wii and another for the DS.